Saturday, March 3, 2012

Everything has its end, so does the Great Exodus

We have officially exited the hyperspace and reached the point where everything is safely moved to Berlin. Please consider using the new coordinates for locating the Mothership:

IP: 176.9.105.171
Port: 2238

Hopefully, all ships will rally at the given coordinates soon. If you have any problems, use the standard procedure and contact the Fleet Network.

Thursday, March 1, 2012

Exodus in progress...

Exodus, movement of Jah data. As you read these lines, one after another services will leave the Paris nebula. The hyper-drive has been charged and almost ready for start, there is no turning back. Our destination, Berlin system with a G-class star and a habitable world for at least few generations. New space coordinates for all incoming ships will be given soon, stand by. According to calculations provided by the Fleet Command there are no electromagnetic anomalies in the hyperspace we are going to pass through, which effectively means that the fleet data and support systems shall reach the destination point unharmed.

All sections reported in. Expect the hyperspace drive to be triggered any minute now.

Exodus

We're starting the process of moving the data from current server to new one. For now, everything will run normally, but later this day, we'll have to shut the website.

Game server will be closed later (after we will finish to move website), so that game itself should be available as long as possible (and with shortest possible interruption). More info will be announced as we go.

We hope everything will go smooth and without bigger problems!

Tuesday, February 28, 2012

Server issues - update #4

We're almost there, FOnline server seems to be running OK, but we still have troubles with database. Not really about the data itself - the MySQL server process is crashing occasionaly.

Monday, February 27, 2012

Shelter

It may be no vault, but it'll keep your head safe from the surrounding fallout and your lungs free of radioactive particles. Just head over here or maybe over there and start posting on our temporary forum. If for some reason you do NOT want to click any of those two links because you are incredibly suspicious about underlined words on the network, then you can type one of these super secret codes in your browser window and gain direct access to our forum mask in no time! Here are the codes:

http://www.moddb.com/games/fonline-2238/forum
http://www.indiedb.com/games/fonline-2238/forum

You'll need ModDB/IndieDB/Desura account in order to start posting, so be sure to register (if not already). See you over there!

Server issues - update #3

Some good news finally. We've managed to restore the OS, but it still requires some configuration. So, everything is on its way to be fully functioning once again.

Again, thanks for your patience and asking for a bit more patience, the rush on server could make things a bit harder for us:)

Sunday, February 26, 2012

Server status - in the meantime...

The server is down for four days due to an attack and inability to manage the server remotely in a proper way. Considering the circumstances, the question emerges: what can or should be done?

After the initial problems we've had, the server could have been pinged most of the time and the the low-level host control panels were responding, but booting up the old chap with primary OS was impossible. The technical support was (probably) doing their best to answer to our requests, but the communication was tedious, usually taking too long or resulting in additional waiting intervals. In other words, remote management proved to be quite difficult, which we were counting on, since we're talking about one of the cheapest hosting solutions among those offered by our host. Good news is that the game session and other critical data look good thus far. We will continue working on getting everything back up, but no rational estimations can be given at this point.

I'd dare to say that this is not a case without solution and we have been considering several options for quite a time already. Long story short - one of the most intriguing ideas right now is to move to another host, i.e. to find better offer for beans, getting... ehmmm... more (and better) beans in the process. Currently, our critical control point proved to be the above mentioned server management, which provides us with next to none flexibility when it comes to keeping the server up n' running. As all of us already know, a proper server management is necessity for projects like 2238, no more, no less. According to some unofficial feedback, there's a good portion of players and the community interested in backing up such kind of "exodus", which is a good sign and a wind in the back for meeting the final decision. We would like to use this opportunity to thank everyone for supporting us during all good and hard times we've been through together.

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